SPEED TREATY PORTS (CHINA 1900)
By JW Copyright 2005 All Rights Reserved

a Diplomacy variant (original Diplomacy is Copyright Hasbro)

All of Speed Treaty Port's new designs, maps, icons, documentations, and codings by JW Copyright 2005 All Rights
Reserved

Visit http://www.speeddiplomacy.com
Communicate in the forum, The Whispering Gallery.

Updated 6/17/06

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TABLE OF CONTENTS

0. IMPORTANT: Read these release notes

1. SPEED DIPLOMACY

2. TREATY PORTS (CHINA 1900)



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0. IMPORTANT: Read these release notes:

0.1. BUGS AND WORK-AROUNDS FOR REALPOLITIK (RP):

0.11. There are no known bugs to Treaty Ports itself. I don't know if RP has a limit to its variants folder but I did have
to remove some old variants to load both the DX and RP versions of Treaty Ports.

0.12. Special Builds: This RP release uses a Chaos-build default (build in any vacant-but-owned Supply Center) as a baseline.
Use the RP Map/Edit_Map feature to implement legal Special Builds including the Mother Country Reinforcements (see 2.4
below).

0.13. Save the game history and text orders as you play. REASON: If you find a bug, I might be able to revise a file for you
to insert to resume or restore the game.

0.2. PLAYER OPTIONS FOR REALPOLITIK:

0.21. The "Deluxe" (DX) version provides a new look to computer Diplomacy that evokes the physical map of Avalon Hill's 1976
version and that evokes the classic wooden blocks of the original version (squares for armies, rectangles for fleets) -- yet
the units display all the heraldic color of fluttering war banners. The version with the "RP" suffix provides a standard
Realpolitik look.

0.22. For reference and study of the new map, the folders also include B&W maps: *BW.bmp (without names) is best for a clean
look at the new borders and provinces; *ConferenceMap.bmp (with abbreviated province names) is landscape-printable on
standard 8.5x11-inch letter paper for use as conference maps.

0.23. Toggle the RP menu's Maps/Names for a quick look at all the provinces and note the several playable isles. Use this
feature also to keep track of developments in crowded areas (the name tag is always below the unit): I chose the map scale
for convenience to avoid scrolling and the entire map will display on today's standard 1024x768-resolution screens.


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1. Speed Diplomacy provides a unique combination of features:

1.1. Low density and small supply center (SC) clusters provide maneuver room yet with fast board movement and continuous
player interaction.

1.2. "Distant" neutrals (no one can reach a neutral SC in the first turn) provide a greater variety of openings yet with fast
player interaction from home center distribution.

1.3. Two versions of Speed Diplomacy exist as of July 2005; Speed Europa (Europe 1901), and Speed Treaty Ports (China 1900).


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2. NAME = Speed Treaty Ports (China 1900):
Imperial gunboats and international intrigue in the exotic Far East

2.1. START = spring 1900, during the tumultuous Boxer Rebellion as the Chinese empire strikes back against the industrialized
barbarians.

2.2. PLAYERS = 8, the rising United States and Japan, the European empires of Germany, Russia, France, and Britain, and two
factions within a chaotic Imperial China (the Manchu Dynasty and the Warlord-Revolutionary Chinese), vie for dominance of
East Asia from Afghanistan to Wake.

2.21. Start Positions, SCs are owned by occupant at start (Army=A, Fleet=F):
Britain (5): A Delhi, A Hong Kong, F Colombo, F Singapore, F Weihaiwei.
France (3): A Kwangchowan, F Cam Ranh, F Pondicherry.
Germany (3): A Tsingtao, F Rabaul, F Truk.
Japan (3): A Osaka, F Taipei, F Tokyo.
Manchu China (3): A Harbin, A Peking, A Yanggu.
Russia (4): A Almaty, A Irkutsk, A Vladivostock, F Port Arthur.
USA (3): A Davao, F Manila, F Wake.
Warlord-Revolutionary China (3): A Chunking, A Kunming, A Xining.

2.3. VICTORY CONDITIONS = 22 of 43 SCs (Standard i.e. a majority of total SCs), only a bit larger than Standard and somewhat
of a mirror-image map for the other end of Eurasia, plus a few extra twists.

2.4. SPECIAL RULES = Yes/Optional, you can use 100% Standard rules but a few Special Builds (below) are recommended (If your
judge does not support these Special Builds, use Chaos- or Aberration-style builds to approximate them):

2.41. To enable the initially land-locked Chinese to rebuild their shattered fleets, either Chinese power can build in any
mainland SC within the nominal Chinese empire.*

2.42. To simulate tenuous colonial lifelines, the European powers cannot build in their starting Chinese treaty ports.**

2.43. To re-create the mobility of the Euro-U.S. powers with their "offboard" main countries, Euro-US powers can build Mother
Country Reinforcements (MCR) in their Mother Country Provinces (MCP).***

* Alphabetically: Canton, Chungking, Harbin, Hong Kong, Kunming, Kwangchowan, Macao, Mongolia, Ningbo and Hangchow, Peking,
Port Arthur, Shanghai and Nanking, Tibet, Tientsin, Tsingtao, Tuva, Weiheiwei, Xining, Yanggu.

** Alphabetically (power's initial): Hong Kong (B), Kwangchowan (F), Port Arthur (R), Tsingtao (G), Weiheiwei (B).

*** Each MCP bears the name of the mother country (e.g. "Germany") and except as noted it behaves as a normal, non-SC, uni-
coastal land province for stacking limits, order-writing, bounces back to starting province, etc. Build a unit in the
"offboard" MCP and move "onboard" (onto the main map) via ANY of the 5 map-edge sea provinces according to Standard rules
including supports and chained convoys from onboard units (NB: there is no offboard-onboard interaction except to effect the
one-way-move order to enter the board; offboard units cannot support onboard units; onboard units cannot move offboard).
MCPs (5) = Britain, France, Germany, Russia, USA
Map-Edge Sea Provinces (5) = Arabian Sea, Ceylon Plain, Java Sea, Emperor Seamounts, Sea of Okhotsk

Examples:

Build Fleet Russia
Fleet Russia to Arabian Sea

Build Army USA
Army USA to Bombay (convoyed by F Ara)

2.5. MOVEMENT NOTES = Use the B&W map with province abbreviations, or the name feature on RP, to see the many playable isles
(which are uni-coastal land provinces).
NB: Palembang touches Strait of Malacca and Sunda Shelf.
NB: Tashkent touches Krasnoyarsk.
NB: Japan Trench touches Sakhalin and La Perouse Strait.
NB: Burma touches Tibet and Cam Ranh.
NB: All the China-coastal non-SCs do touch a sea province (e.g. Hong Kong does NOT touch Canton).
NB: See 2.43 for MCPs.

Land Bridges (like Denmark-Sweden in Standard Diplomacy but they do not interrupt sea-to-sea movement except for Cebu):
Aceh-Kuala Lumpur/wc
Aceh-Singapore
Batavia-Palembang
Cebu-Davao
Cebu-Manila
Davao-Manila
Hainan-Kwangchowan
Rabaul-Kaiser-Wilhelmsland
Sakhalin-Vladivostock
Sapporo-Tokyo
Sasebo-Osaka

Bi-Coastal Provinces (like Spain or Bulgaria in Standard Diplomacy):
Kuala Lumpur/wc/ec
Pyongyang/wc/ec
Siam/wc/ec

2.6. DESIGN NOTES = With great fluidity and little stalemate possibility, the intricate imperial webs of Treaty Ports will
tax your diplomatic skills to their limit.

2.7. PROVINCES = 134 (including the 5 MCPs), with 43 SCs Treaty Ports is less dense than Standard Diplomacy: Zero SCs
touchthree or more SCs (compared to 24% of SCs that touch 3+ SCs in Standard). In fact, zero SCs touch 2+ SCs, with 1 SC as
the maximum adjacency.

Province Alphabetical List with Authorized Abbreviations:
NB: The abbreviation is ALWAYS the first 3 letters--NO EXCEPTIONS, NO CONFLICTS.

w=water, l=non-SC land, x=neutral SC land, capital letter=Home SC of power with that initial.
NB: chinese ports owned by non-Chinese at start are listed as "x" (e.g. Hong Kong).
NB: The list includes the 5 MCPs (e.g. Britain).

Aceh, l ace
Admiralty Islands, l adm
Afghanistan, l afg
Almaty, R alm
Amdo, l amd
Andaman Islands, l and
Angkor and Laos, l ang
Arabian Sea, w ara
Babuyan and Batan Islands, l bab
Bangalore, l ban
Batavia, l bat
Bay of Bengal, w bay
Bhutan, x bhu
Billiton Island, l bil
Bismarck Sea, w bis
Blagoveshensk, l bla
Bombay, l bom
Borneo, l bor
Britain, l bri
Burma, l bur
Calcutta, l cal
Cam Ranh, F cam
Canton, x can
Cebu, l ceb
Ceylon Plain, w cey
Chita, l chi
Chunking, W chu
Colombo, B col
Davao, U dav
Delhi, B del
East China Sea, w eas
Emperor Seamounts, w emp
Formosa Strait, w for
France, l fra
Fukien, l fuk
Germany, l ger
Goa, x goa
Guam, l gua
Gulf of Siam, w gul
Hainan, l hai
Hanyang, x han
Harbin, M har
Henan, l hen
Hollandia, x hol
Hong Kong, x hon
Hopeh, l hop
Hunan, l hun
Iki and Tsushima Islands, l iki
Inner Mongolia, l inn
Irkutsk, R irk
Iwo Jima of Bonin Islands, l iwo
Izu Trench, w izu
Japan Trench, w jap
Java Sea, w jav
Jehol, l jeh
Kaiser-Wilhelmsland, l kai
Kansu, l kan
Kashmir, l kas
Kiangsu, l kia
Kirin, l kir
Korea Bay, w kor
Krasnoyarsk, l kra
Kuala Lumpur, l kua
Kunming, W kun
Kurile Islands, l kur
Kwangchowan, x kwa
Kweichow, l kwe
La Perouse Strait, w lap
Laccadive Sea, w lac
Luzon Strait, w luz
Macao, x mac
Majuro of Marshall Islands, l maj
Makassar, x mak
Maldives, l mal
Manila, U man
Micronesian Waters, w mic
Mindanao Deep, w min
Mongolia, x mon
Ningbo and Hangchow, x nin
Nepal, l nep
Okinawa of Ryukyu Islands, l oki
Osaka, J osa
Palembang, x pal
Papua New Guinea, l pap
Paracel Islands, l par
Peking, M pek
Petropavlosk-Kamchatsky, l pet
Philippine Sea, w phi
Pondicherry, F pon
Port Arthur, x por
Puerto Princesa, l pue
Pyongyang, l pyo
Quelpart Island, l que
Rabaul, G rab
Russia, l rus
Saipan of Marianas, l sai
Sakhalin, l sak
Sangihe and Talaud Islands, l san
Sapporo, l sap
Sarawak, x sar
Sasebo, l sas
Sea of Okhotsk, w sea
Shanghai and Nanking, x sha
Siam, x sia
Singapore, B sin
Solomon Islands, l sol
South China Sea, w sou
Spice Islands, l spi
Spratly Islands, l spr
Strait of Malacca, w str
Sulu Sea, w sul
Sunda Shelf, w sun
Szechwan, l sze
Taipei, J tai
Tashkent, l tas
Tibet, x tib
Tientsin, x tie
Tokyo, J tok
Tonkin Gulf, w ton
Truk of Caroline Islands, G tru
Tsingtao, x tsi
Tsushima Strait, w tsu
Turkistan, l tur
Tuva, x tuv
Ulan-Ude, l ula
USA, l usa
Vladivostock, R vla
Wake, U wak
Weihaiwei, x wei
Xining, W xin
Yakutsk, l yak
Yanggu, M yan
Yellow Sea, w yel
Yunnan, l yun


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End

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