HOUSE RULES
I .
GM Discretion, Rulebook:
( 1)
GM Discretion:
The GM has the
discretion to disregard specific provisions of these House Rules in
order to reach a result in keeping with the spirit and character of
the game of Diplomacy, but will do so only after concluding that
less drastic alternatives would be unsatisfactory.
(2) Rulebook:
Except as set forth in these House Rules, the GM will follow
the [1982] rules, published by
[Avalon Hill].
II. Status of Orders:
(1) Preliminary and Final Orders:
Submission of preliminary orders is strongly encouraged, but
not required.
Alternative B: All orders will be
considered preliminary unless marked "Final".
i.e. don't label them as either, at the deadline, I use the last
submitted orders.
(2) Transmission and Identification of Order Sets:
All order sets submitted must be addressed "To" the GM (not
"CC" or "BCC") at an address supplied by the GM for that purpose
unless the GM instructs otherwise, and must contain the following
information and/or adhere to the following format in the Subject
line of the email:
[game name abbreviation + space + year
abbreviation + season abbreviation + country abbreviation]
e.g. FOR A GAME NAMED "SPEED EUROPA
DEBUT":
"SED 01SA" = 1901 SPRING MOVE AUSTRIA
"SED 02UE" = 1902 SUMMER RETREAT ENGLAND
"SED 03FF" = 1903 FALL MOVE FRANCE
"SED 04WG" = 1904 WINTER RETREAT &
ADJUSTMENT GERMANY
The GM is not required to accept order sets that do not meet
these requirements, nor will the GM be required to search for
nonconforming order sets.
(3) Orders Submitted by Proxy:
Alternative A: Orders submitted by proxy
will not be permitted.
(4) Perpetual Orders:
Alternative A: The GM will not accept
instructions designating an order set as perpetual.
(5) Contingent Retreat or Adjustment Orders:
ALTERNATIVE C:
SUMMER (U) = a separate order
phase for post-spring retreats.
WINTER (W) = a separate order phase for
post-fall retreats combined with adjustments.
REMEMBER, there is NO negotiation
outside of the spring and fall phases, so contingent retreats
and adjustments should be negotiated during the spring/fall
negotiation phases. You should report anyone who attempts to
negotiate with you outside of spring/fall to the GM.
Spring/fall phases that end without the
need for retreats/adjustments automatically skip to the next
spring/fall phase.
You can submit retreat/adjustment orders
early; at the deadline, I use the last submitted orders. For
fun, submit your fall 1914 retreat orders in 1901 and spend the rest
of the game trying to engineer that situation--it confuses the heck
out of your opponents.
(6) Public Orders:
Alternative A: The GM shall not request
that any orders be submitted publicly, nor shall the GM be required
to accept public orders unless those orders have also been
transmitted directly to the GM in accordance with the requirements
of these house rules for transmission and identification of order
sets.
III. General Adjudication Rules:
(1) Interpretation of Orders:
Alternative B: Order sets and individual
orders will be adjudicated with a presumption being made that each
player wishes to submit a complete set of valid orders.
(2) Abbreviations and Typographical Errors:
Spelling out province names and other words used in orders is
preferred, but
Alternative D: any abbreviations that
are not ambiguous, in the sole opinion of the GM, are acceptable. A
typographical error in an order that is nonetheless understandable
by the GM will not cause the GM to rule an order ambiguous. A
typographical error that results in an order containing either an
abbreviation or the fully spelled out name of another province shall
be adjudicated as an order pertaining to the province correctly
abbreviated or spelled out.
ABBREVIATIONS SPECIFIED BY A PARTICULAR
VARIANT IN A PARTICULAR IMPLEMENTATION (E.G. SPEED EUROPA FOR
REALPOLITIK) ARE STRONGLY PREFERRED.
(3) Inferred Orders:
If a unit or units of a particular player are not ordered by
that player, the GM will
Alternative A: not look to the orders of
other units for the purpose of inferring an order for an unordered
unit.
(4) Multiple sets of orders:
The last set of orders received before the [adjudication takes
place] [deadline] will be used. In the event a partial set of
revised orders are received,
Alternative A: previous order sets will
be disregarded when the GM receives a revised order set. The GM
will not look to an earlier order set to fill in missing orders in a
revised order set.
(5) Movement Orders:
*Alternative A: A unit ordered to move
will not be allowed to receive support to hold, irrespective of
whether the unit is able to move in the manner stated. A misorder
not implying movement will be adjudicated as an order to hold. An
unordered unit or units will be considered to have been ordered to
hold, and may receive support to hold.
(6) Multiple Orders for Units:
In the event that a unit is ordered more than once within the
same set of orders,
Alternative C: the unit will be deemed to have been ordered
ambiguously, and will be considered to have been ordered to hold,
however all illegal orders will be disregarded before a
determination is made as to whether a unit was ordered more than
once. Duplicate orders will be treated as a single order for
purposes of adjudication. A unit will not be adjudged to have been
ordered illegally, if, before the turn was adjudicated, such
movement would have been possible with the aid of other units on the
board, irrespective of nationality of such other units.
IV. Specification of Unit Type, Unit Nationality and Coast in
Orders:
(1) Omitted or Inaccurate Designations:
An omitted designation of the type of a unit (A or F) in
orders other than build orders will not invalidate the order. An
inaccurate designation of the type of a unit (A or F) will:
Alternative B: not invalidate the order.
UNIT DESIGNATIONS ARE STRONGLY PREFERRED.
(2) Omitted or Inaccurate Nationality of Units:
An omitted designation of the nationality of a supported or
convoyed foreign unit will not invalidate the order. An inaccurate
designation of the nationality of a supported or convoyed foreign
unit will
Alternative B: not invalidate the order.
(3) Omitted Specification of Coast in Movement, Support or
Hold Orders of the Subject Fleet:
For a fleet located in a province having two coasts, an
omitted specification of the coastal location of that fleet in an
order for movement of that fleet to or from, for holding in, or for
support from that province will:
Alternative B: not invalidate the order if legal movement to
or from only one coast of the province is possible for the fleet.
(4) Inaccurate Specification of Coast in Movement or Hold Orders of
the Subject Fleet:
For a fleet moving to or from, or holding in, a province
having two coasts, an inaccurate specification of the coastal
destination or location of that fleet in an order for movement of
that fleet to or from, or for holding in, that province will:
Alternative B: not invalidate the order if legal movement to
only one coast of the province is possible, or if the fleet is
located in that province.
(5) Inaccurate Specification of Coast in Support Orders of the
Subject Fleet:
For a fleet located in a province having two coasts, an
inaccurate specification of the coastal location of that fleet in an
order for support by that fleet will:
Alternative B: not invalidate the order.
(6) Omitted Specification of Coast in Orders for Support of a Fleet:
An order for support of a fleet to, from or for holding in a
province having two coasts, in which there is no specification of
the coast of the province will
Alternative C: be a valid order for support of the fleet being
supported, from, to or in either coast.
. . . PROVIDED THAT THE SUPPORTING UNIT CAN MOVE TO THE TARGET
PROVINCE.
(7) Non-Corresponding Specification of Coast in Orders for Support
of a Fleet:
An order for support of a fleet to, from or for holding in a
province having two coasts, in which the coastal specification does
not correspond to the coastal specification of the order for the
unit being supported will
Alternative C: be a valid order for support of the fleet being
supported to, from or in either coast.
. . . PROVIDED THAT THE SUPPORTING UNIT CAN MOVE TO THE TARGET
PROVINCE.
V. Adjustment Orders:
(1) Omitted Build Designations:
If a player fails to designate the type of unit to be built in
a build order,
Alternative C: No unit will be built based upon that order if
the Supply Center specified by the player can produce armies or
fleets, but an army will be built if the Supply Center can produce
armies only, except that if a legal coast is specified, a fleet will
be built on that coast.
(2) Excess Builds or Disbands:
If a player attempts to build or disband more units than the
position would allow,
Alternative B: the builds or disbands will be followed in
order, from [bottom to top] of the order set until the correct
number of builds or disbands are reached.
(3) Multiple Builds in a Center:
If a player attempts to build more than one unit in a single
turn in the same Supply Center,
Alternative C: the first build order, reading from [bottom to
top] of the order set will be followed.
(4) Civil Disorder Removals:
If a power in civil disorder is required to remove a unit or
units in an adjustment phase, the unit most distant from the
ALTERNATIVE C: nearest Home SC by shortest legal route
including convoys, fleets before armies, ties broken by alphabetical
order of province name.
(5) Impermissible Designation in Build Order:
If a player orders a fleet to be built in a Supply Center that
cannot contain a fleet,
Alternative B: an army will be built based on that order.
VI. Convoy Orders:
(1) Retreat of Units After Dislodgment by Convoyed Armies:
If a unit has been dislodged by a convoyed army, the dislodged
unit
Alternative A: may not retreat to the province from which the
dislodging convoyed army originated.
(2) Possible Convoy to an Adjacent Province:
If movement by an army to an adjacent province is possible,
prior to adjudication, both directly and by convoy,
*Alternative B: and a fleet of the same nationality as the
army is ordered to convoy the army to the same destination as is
stated in the order for that army, then the order for movement of
that army will be adjudicated as an attempt to move by convoy. If
no fleet of the same nationality is ordered to convoy the army to
the same destination as is stated in the order for that army, unless
the army is explicitly ordered to move by convoy, then the order for
the movement of the army will be adjudicated as an attempt to move
by land.
(3) Convoy Route Specification:
If multiple convoy routes for an army from the present
province of that army to the ordered destination province are
possible prior to adjudication, a player
Alternative B: may not write an order for that army that
limits or specifies the convoy route that army is to attempt to
take.
. . . UNLESS REQUIRED TO DO SO BY AN E-JUDGE.
HOWEVER, THAT UNIT CAN BE CONVOYED ONLY BY FLEETS THAT HAVE
BEEN ORDERED TO CONVOY THAT UNIT.
(4) Disruption of Attempted Convoys with Multiple Possible Routes:
If multiple convoy routes for an army from the present
province of that army to the ordered destination province are
possible prior to adjudication, the attempt to convoy will be
disrupted
*Alternative D: only if fleets necessary for all the possible
convoy routes to the destination province of that army are
dislodged.
(5) Cutting Support by Convoy to an Adjacent Province:
If an army attempts to move by convoy to a province in which a
unit is supporting an attack by another unit on the province from
which that convoyed army originated, the convoyed army will
Alternative A: cut the support.
(6) Adjudication of Paradoxical Convoy Situations:
In any adjudication in which a possible convoy disruption is
either unresolved or has more than one possible resolution when
following the appropriate rules in the Rulebook or elsewhere in
these House Rules,
ALTERNATIVE C: The involved convoyed armies are rated at
half-strength and re-resolved; residual ties or paradoxes rate all
involved fleet actions from, in, or into land provinces at
half-strength and are re-resolved; residual ties or paradoxes cause
all involved convoyed armies to fail (hold and without support) and
are re-resolved; and residual ties or paradoxes cause the failed
convoyed armies to hold at half-strength and without support and are
re-resolved.
(7) Convoy of an attack against a unit of the same nationality as
the convoying fleet:
If a player convoys another player's unit to a space occupied
by one of the convoying player's units, the convoyed unit will
Alternative C: succeed in dislodging the unit being attacked
if it has received enough valid support to do so, and will succeed
in cutting the support being given by the unit being attacked if it
is otherwise allowed to do so.
(8) Effect of a unit convoyed to an adjacent province if a
unit originating in the destination province of the convoy dislodges
the convoyed unit.
If a unit convoyed to an adjacent province is dislodged by a
unit originating in the destination province of the convoy,
Alternative A: the convoyed unit may have an effect on a move
by another unit to the destination province.
VII. Deadlines, Length of Turns, NMRs:
(1) Order Submission:
It is the responsibility of each player to make sure that a
set of orders is submitted as required before the deadline for each
turn. Time of submission of orders will be considered to be when
the GM receives the orders, not when the orders were sent, however,
the GM will have the discretion to accept late orders if it is
proven to the satisfaction of the GM that the orders were sent prior
to the deadline. Individual and/or broadcast reminders may be
given, but the lack of a reminder will not serve to excuse failure
to submit orders.
(2) Timing of Adjudication:
Adjudication of a turn
Alternative A: will never take place before the deadline.
(3) Orders After Deadline:
Alternative B: Orders will be accepted until the start of
adjudication.
(4) Length of Turns:
At least
[3]
days will normally be allowed for each movement turn. At least
[1]
days will normally be allowed for each retreat or adjustment turn,
if there are separate retreat and adjustment turns. The GM may
speed up or slow down the timing depending on the perceived
complexity, to the GM, of the game situation, but will adhere to the
original schedule if a faster pace is a hardship to any player.
(5) Delays:
Requests for delay received before the deadline will generally
NOT
be granted. The GM reserves the right, after a warning is given,
not to grant further delay requests if the play, in the sole opinion
of the GM, is being unduly or excessively disrupted. The GM may
replace any player whose extended absence, or repeated absences, in
the sole opinion of the GM, would unduly or excessively disrupt the
flow of the game.
SUBMIT PROVISIONAL ORDERS OR IMPROVISED ORDERS TO AVOID NO MOVES
RECEIVED (NMR).
(6) NMRs and Replacement of Players:
Alternative A: The GM will adjudicate with orders missing from
one or more powers. Players failing to submit orders must contact
the GM within [24] hours of the publication of the adjudication, or
the GM will arrange for a replacement. The GM will normally attempt
to contact the NMRing player publicly and privately before arranging
for a replacement, but the GM, in the sole discretion of the GM,
reserves the right to immediately replace an NMRing player after one
or more NMRs.
VIII. Adjudication Correction, Review:
(1) Correction of Adjudication:
Players discovering errors in adjudication can bring them to
the attention of the GM, who will correct any errors. However,
Alternative B: if another adjudication is published, without
correction of an error, the error will stand.
(2) Extra Unit (Flying Dutchman) in Published Adjudication:
If it is discovered that an extra unit is present for a
player, and that unit has existed for more than one adjudication,
the imbalance between the number of units present and the number of
units to which that player is actually entitled will be rectified,
Alternative B: the extra unit will be removed immediately upon
recognition that such a unit exists, if the unit was added to the
board (or a unit remains on the board which should have been
adjudicated as having been disbanded) through an error of the GM.
If the unit exists due to too many units having been built, the rule
set forth in these House Rules pertaining to excess builds shall be
employed to determine the unit that should be removed. If the unit
exists due to not enough units having been disbanded, the rule set
forth in these House Rules pertaining to civil disorder removals
shall be employed to determine the unit that should be removed, with
the determination of distance for civil disorder purposes to be made
pursuant to the most recently adjudicated position.
(3) Multiple Units in One Province:
Any unit located by reason of an erroneous adjudication in a
province correctly containing another unit shall be disbanded
immediately, if that would have been the correct result, or
relocated in the province in which it should have been located if
another unit is not correctly occupying that province, otherwise the
unit will be disbanded immediately. Any conflict in these house
rules between this rule and any rule set forth in these house rules
pertaining to an extra unit listed in a published adjudication shall
be resolved in favor of this rule.
(4) Review of GM Decisions:
If a player feels that an adjudication error has not been
corrected after having made a request for correction, the GM, in the
sole discretion of the GM, may publicly or privately request advice
from one or more persons of the GM's choice who are not involved
with the game, employ an adjudication program or programs, and/or
consult with written rule supplements or guides, but the final
decision as to any adjudication shall rest solely with the GM.
IX. Voting Procedures, Game Endings and House Rule Changes:
(1) Wins:
Wins may be conceded only to a single player. All players
remaining in the game must agree upon a concession unanimously,
other than players who specifically advise the GM that they wish to
abstain from the vote. A single negative vote will defeat the
proposal. All games are presumed to continue until a player wins by
reaching eighteen Supply Centers, so an uncast vote (other than an
abstention) counts as a negative vote and defeats the proposal,
however, a player for whom a conceded win is proposed will be held
to have voted for the proposal.
(2) Draws:
Draws may or may not include all survivors, but must be agreed
to unanimously by all players remaining in the game, other than
players who specifically advise the GM that they wish to abstain
from the vote. A draw that does not include all survivors presumes
the elimination of the players not included in the draw. All games
are presumed to continue until a player wins by reaching eighteen
Supply Centers, so an uncast vote (other than an abstention) counts
as a negative vote and defeats the proposal.
Alternative A: If, after a period of [2] game years, no Supply
Centers have changed ownership, the GM reserves the right, after a
warning is given, to declare a draw including all survivors, but
will only do so if no prospects exist for a player to win either by
reaching eighteen Supply Centers or by concession of the other
players.
(3) Changes to House Rules:
Proposals may be made to change any specific House Rule or
rules. The GM and all players remaining in the game must agree to
any rule change unanimously, other than players who specifically
advise the GM that they wish to abstain from the vote. All House
Rules are presumed to remain unchanged, so an uncast vote (other
than an abstention) counts as a negative vote and defeats the
proposal.
(4) Confidentiality and Finality of Proposals:
Votes will be due simultaneously with the next due date for
orders. The results of all votes will be published instead of the
relevant adjudication if the proposal is approved, or together with
the adjudication, if the proposal fails. All votes may be submitted
confidentially, and players may submit revised votes. At the
conclusion of a vote,
Alternative B: the GM will reveal the number of votes for
each alternative in a proposal, but will not reveal any information
as to the specific vote of any player, except that the GM will
reveal the vote, but not the identity of the author of the proposal.
(5) Limitation of Proposals:
The GM, in the sole discretion of the GM, may refuse to
conduct votes on repetitive or humorous proposals.
Alternative C: Players may vote for or against proposals that
they submit.
X. Press and Other Communications, Integrity of Identity and Email
Systems:
(1) Acceptable Press:
The GM, in the sole discretion of the GM, reserves the right
to refuse to publish a piece or pieces of press for any reason. In
general,
Alternative C: press correctly identifying the author (white
press) and press to be published anonymously (gray press) will be
accepted. Press attributed to any person unofficially (dark gray
press) or officially by the GM (black press) will not be accepted.
The GM will publish all gray press in an "Anonymous Press" section
of the adjudication separate from the orders of the individual
players. White press will be published with the orders of the
author.
(2) Disclosure of Authorship of Gray, Dark Gray or Black Press:
Authorship of gray, dark gray or black press
Alternative A: will never be revealed by the GM.
(3) Forwarding of E-Mails:
E-mails and other communications are the intellectual property
of their author, but the GM and players, by virtue of agreeing to GM
or play in the game, freely give permission for the use of those
e-mails and communications by other participants as part of the play
of the particular game for which the e-mails or other communications
were sent, subject to the restrictions of this Section.
Alternative A: Forwarding of e-mails will not be restricted by
the GM.
(4) Prior Restrictions on Communications, Crossgaming Prohibited:
Except as otherwise provided for elsewhere in these House
Rules, the GM will not impose any prior restrictions on the form or
content of direct communications between any player and any one or
more other players, or one or more persons not playing in this game,
except that crossgaming (metagaming) will be grounds for immediate
replacement. In addition, certain types of communications may be
prohibited by law, or by the rules of the forum or community under
the auspices of which this game is being played. Such
communications are also prohibited under these House Rules.
(5) Communications Found Objectionable by the Recipient:
Alternative A: Each player acknowledges that he or she may
receive one or more messages with content objectionable to the
receiver from another player or players during the course of the
game. Except as provided for elsewhere in these House Rules, the GM
will not become involved in disputes arising from communications
between players.
OBJECTIONABLE COMMUNICATION THAT IS PUBLIC OR TO THE GM IS NOT
ALLOWED.
(6) Impersonation of Players or GM, Subversion of E-mail Systems and
Adjudication Software:
Alternative B: Impersonation of one player by another,
attempted deception or impersonation of the GM, or subversion of the
integrity of the e-mail system or adjudication software of the GM,
another player or a third party will be grounds for immediate
replacement.
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